Timer
Properties
You can set:
The Name of the Timer
The Interval of the Timer, in seconds or milliseconds
Whether or not the Timer should Count Up
Whether the Timer should Loop, ie. if the Timer should reset itself once it fires
Whether the Timer is Enabled (this can be changed with blocks)
Event Blocks
When Timer Fires

Set something to happen when the Timer fires.
Function Blocks
Start Timer

Starts the Timer.
Stop Timer

Stops the Timer.
Properties Blocks
Get Time
Get time in seconds

If Count Up
is false
, returns remaining time from the Timer's interval in seconds.
If Count Up
is true
, returns elapsed time from the Timer's interval in seconds.
Get time in milliseconds

If Count Up
is false
, returns remaining time from the Timer's interval in milliseconds.
If Count Up
is true
, returns elapsed time from the Timer's interval in milliseconds.
Interval
Set Interval

Set interval of Timer in milliseconds.
Get Interval of Timer

Returns interval of Timer in milliseconds.
Count Up
Set Count Up

Set whether Count Up is enabled for this Timer.
Get Count Up

Returns true
or false
value for whether Count Up is enabled for this Timer.
Loops
Set Loops

If Loops = true
, the timer will reset itself after it fires. If your interval is 10 seconds, the Timer will fire every 10 seconds.
If Loops = false
, the timer will finish its current interval if it is in the middle of one, and will no longer fire. If your interval is 10s, the timer will finish its current 10 second interval, fire, and then stop.
Get Loops

Returns true
or false
value for whether Loops is enabled for this Timer.
Enabled
Set Enabled

Set whether the Timer is enabled.
Get Enabled

Returns true
or false
value for whether this Timer is enabled.
Example 1: How to Build a Stopwatch
Start by creating a variable and set its value to 0 (this will keep track of the time).
Add a timer to your project.
Add a button that will start and pause the stopwatch.
Inside the "when button click" block, add a condition: if the timer is running, pause the stopwatch; if it's not, start it.
Set the timer interval to 1 second/1000 Milliseconds and enable looping so it keeps running.
Add a label to display the elapsed time in seconds.
Use the "when timer fires" block to increase the variable by 1 every second and update the label with the new value.

Example 2: How to Build a Timer
Start by creating a variable and set its value to 5000 to count five minutes.
Add a timer to your project.
Add a button that will start and pause the Timer.
Inside the "when button click" block, add a condition: if the timer is running, pause the Timer; if it's not, start it.
Set the timer interval to 1 second/1000 Milliseconds and enable looping so it keeps running.
Add a label to display the running time in seconds.
Use the "when timer fires" block to decrease the variable by 1 every second and update the label with the new value if the variable is greater than zero.

Last updated
Was this helpful?