Timer
You can set:
- The Name of the Timer
- The Interval of the Timer, in seconds or milliseconds
- Whether or not the Timer should Count Up
- Whether the Timer should Loop, ie. if the Timer should reset itself once it fires
- Whether the Timer is Enabled (this can be changed with blocks)

Set something to happen when the Timer fires.

Starts the Timer.

Stops the Timer.

If
Count Up
is false
, returns remaining time from the Timer's interval in seconds.If
Count Up
is true
, returns elapsed time from the Timer's interval in seconds.
If
Count Up
is false
, returns remaining time from the Timer's interval in milliseconds.If
Count Up
is true
, returns elapsed time from the Timer's interval in milliseconds.
Set interval of Timer in milliseconds.

Returns interval of Timer in milliseconds.

Set whether Count Up is enabled for this Timer.

Returns
true
or false
value for whether Count Up is enabled for this Timer.
If
Loops = true
, the timer will reset itself after it fires. If your interval is 10 seconds, the Timer will fire every 10 seconds.If
Loops = false
, the timer will finish its current interval if it is in the middle of one, and will no longer fire. If your interval is 10s, the timer will finish its current 10 second interval, fire, and then stop.
Returns
true
or false
value for whether Loops is enabled for this Timer.
Set whether the Timer is enabled.

Returns
true
or false
value for whether this Timer is enabled.Last modified 11mo ago