Program a sprite's speed and location
Set the X or Y value for the sprite's speed to a particular value.
Change the X or Y value for the sprite's speed by a specific amount.
Get the X or Y value for the sprite's speed.
Set or change the sprite's velocity, by a given amount, in the pointing or moving direction.
Move the sprite to the x and y location specified in the block
Set the sprite's X, Y, Z or Angle value to a specific position.
Change the sprites X, Y, Z or Angle value by a given amount.
Note: Sprite angle is measured in degrees, so should be a value between 0 and 360.
Get the sprite's current X, Y, Z or Angle value.
Note: Sprite angle is measured in degrees, so should be a value between 0 and 360
Get the X, Y, or Angle of the where the user tapped on the canvas
On the canvas, it's possible to make a sprite either draggable or to have it fixed in position.
Similarly, it's possible for other sprites to pass through a sprite, or it can be made impassable.
Finally, if a sprite is moving, it's possible to programatically cause it to stop moving.
Set the draggability or passability of the sprit
Get draggability of the sprite
Stop all sprites that are moving.
When the user clicks on the canvas these blocks will move the Sprite1
to the location that was touched.